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Vessel Tactics is a Turn-based Strategy RPG inspired by a certain tactical series and mobile gacha games. It seeks to create gameplay which is not only interesting and fun, but where vore scenarios occur naturally and reward the player.
Sorry about the short delay! Here is the v0.03a update!
Note: In sandbox mode, the ‘P’ key will now open the debug menu while in free-cam mode.
- Added new vessel: Sampo
- Added new vessel: Chateau (IMPORTANT: Chateau’s weight gain is not fully implemented yet)
- Added new class: Carrier
- All characters now have weight gain (Except Cornucopia)
- Custom squad selection implemented. Squad members will be highlighted and cannot be fed to other units
- Units will now carry over their stats from the lobby into battle. Units retain half of their weight between lobby and battle scenes. In addition, all pending digestions will be completed and the list of units digested will be updated
- Units lost in battle will now be removed from the lobby
- The battle will not be counted and the game state will remain the same if the player loses or manually returns to the lobby
- Units can now be locked
- The player can now replenish all vessels at any time from the lobby menu
- Banners added for mission start/clear/fail states
- Clearing or failing a mission will now cause all allies/enemies to immediately digest their prey before returning to the lobby
- Added a new “Hard Mode” map to use upgraded units on. Note: This map hasn’t been extensively tested or balanced in any way.
- Pressing ‘O’ while in sandbox mode will now delete units
- Covenant and Theano’s weight gain have been revamped. (Similar to Schrodinger’s.)
- Speed up button has been added during digestion animation in lobby.
- Character icons now reflect character’s weight.
- Chateau’s lines have been adjusted.
- Chateau has been rebalanced.
- Dusk Lamia’s unfed max weight special touch lines have been adjusted.
- Dream sequence graphic has been updated.
- 0-3 modified slightly
- Various bug fixes